![]() ![]() *Honourable Mention* Resident Evil Survivor 2 – Code: Veronica (2001)Only released in Japan and Europe, Gun Survivor 2 saw Claire Redfield locked inside an Umbrella Prison on Rockfort Island. Commended for its eerie setting, clever sound design and incredible graphics (by 3DS standards), Revelations won most RE fans over immediately and is easily the best spin-off game the series has to offer. Home console ports eventually followed, with improved graphics and an awesome new Raid Mode - a fast-paced, arcadey minigame that sees you clear enemies from small maps. Morpheus is holding the world hostage with t-virus infused missiles, and it’s government task force member Bruce McGivern’s job to stop him. Set on an ocean liner, the Spencer Rain, the ship has been taken over by an ex-Umbrella employee known as Morpheus. During gameplay and exploration, a third-person perspective was used, but as soon as the player raises their gun, the camera switched to first-person mode. The final Gun Survivor game (that was the series’ title in Japan, which also included a Dino Crisis crossover), Dead Aim made its mark on the franchise by employing a multi-perspective camera angle. Resident Evil: Dead Aim puts us back on a boat. As an example, you can play as Claire Redfield or HUNK, but not Leon – what were they thinking?! Resident Evil: Dead Aim (2003) - 6.9 Considering that there was no story mode, the lack of customisation options and playable characters to unlock was a severe disappointment. Whilst The Mercenaries was an undeniably enjoyable and addictive shooter, it was criticised for its lack of depth. It also included a few shoe-horned character appearances from franchise favourites that surely aren’t quite canon. The game followed a group of Umbrella soldiers sent into Racoon City to keep Umbrella from being blamed for the t-virus outbreak, on top of various other confusing objectives. Operation Raccoon City was another spin-off that stepped away from survival horror and firmly into action. Resident Evil: Operation Raccoon City (2012) - 4.0 Surprisingly, this was actually a lot of fun and is a mechanic we’d love to see employed in other zombie games, despite the fact that everything else about Gaiden was pretty terrible. Combat is essentially a rhythm-based minigame in which you time your attacks to deal maximum damage. To shoot those pesky zoms you'll need to press fire as a reticle moves across the screen from left to right at varying speeds. However, a more interesting aspect of the game was the core battle mechanic which sees Gaiden shifting into first-person mode upon Barry’s contact with zombies. ![]() Visually, Gaiden is perhaps the most unique game on this list, featuring a top-down 2D aesthetic that, frankly, didn’t really suit the survival horror tone of the franchise. The story follows Barry Burton as he boards a zombie-infested cruise ship in what marks the beginning of RE spin-offs’ apparent obsession with boats. Resident Evil Gaiden (2001) - 4.0Ĭo-developed by Capcom and British company M4, Resident Evil Gaiden was released on Game Boy Color. ![]() As you might expect, this didn’t do Survivor any favors. On top of this, the US release of Survivor wasn’t compatible with any light-gun peripheral, meaning this light-gun game had to be played with a PS1 controller. Unfortunately, awful voice acting, mediocre graphics and dodgy off-rails shooter controls marred the experience. Moving to a light-gun shooter format and played entirely in first-person, Survivor was certainly the sort of experimental departure from the mainline games spin-offs are supposed to be. Pulling liberally from the big book of storytelling cliches, it follows an amnesiac protagonist struggling to rediscover his identity amid a zombie outbreak on the mysterious Sheena Island. Resident Evil Survivor was the very first Resident Evil spin-off game, originally released on PS1. Thank goodness the sublime RE7 came out 18 months later to cleanse our palates! Resident Evil Survivor (2000) - 4.0 Additionally, many critics felt as though the game moved too far away from the roots of Resident Evil and what made the franchise great. Unfortunately, clunky controls, poor animations, outdated graphics, and lacklustre sound design drastically affected the experience. Oddly, Umbrella Corps seemed to be heavily inspired by games like Call of Duty and Fallout rather than other Resident Evil titles, with fast-paced shooter gameplay and frenetic battles involving numerous combatants. ![]()
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